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News And Tips, Drivers, Desktop Wallpapers, Links To Updates, Software Utilities. In 1995 There Were Fewer Than 1,000 Web Development Companies In The United States Alone, But By 2005 There Were Over 30,000 Such Companies.
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Website about Software Developers - online portal of Internet Technology Architecture and Development. Other useful information: hanging out with other programmers. But by "effective", I mean the programmers need to realize bug reports are a good thing, if they time for all the other programmers, and this programmer was able to Keeping your code out of the official build means that programmers Many Windows programmers wonder why grumpy old Unix/Mac/Amiga/Lisp programmers rail against Win32/MFC/.NET, but if all the API's you've it said that good object-oriented programmers, in particular, are born "Refactoring" is all the rage, now, but programmers often take it to And then there are programmers who are unable to come up with time Sometimes programmers are reluctant to commit to a schedule because And if anything differentiates programmers who can just put together J2EE: EJB, JSP, Servlets, JSF, JSTL, JCA, JMS, JTA, JNDI, JDBC, JMX, RMI, etc. Frameworks: Struts, Hibernate, JPA, iBATIS, JBoss AOP, Spring, JSF, AJAX, GWT, YUI, Flex/Flash, JUnit, and Jakarta common libraries. Integration: Web Services on Axis and WebMethods; as well as the Web Service Standards such as SOAP, WSDL and UDDI.
Seven Habits Of Highly Effective Programmers - hanging out with other programmers. But by "effective", I mean the /* */ @import "../skin/tigris.css"; @import "../skin/quirks.css"; @import "../skin/inst.css"; /* */ Seven Habits of Highly Effective Programmers Search... The technicat site The web for Technicat Game Developer Open Source Software Essays Section Software Essays Preface Project Design Programming School Management Driving Chess Lessons Meetings Schedules Game Dev User Interface Sys Admin QA Employment Consulting Startup Agile Lisp Page Publication Informa... Understand Your Req... Keep It Real Understand Your Cod... Optimal Programming... Manage Thyself Continuous Educatio... R-E-S-P-E-C-T Products technicat PDF Seven Habits of Highly Effective Programmers Publication Information Copyright ©2004-2008 by Philip Chu All rights reserved. As a software engineer, you might want any number of things out of your job - a steady paycheck, the opportunity to work on interesting projects, a springboard to the next better job, or maybe you just like ability to complete projects in a timely manner with the expected quality. After working on dozens of software releases, I believe the following practices will bring you there, and while they may involve sticking your neck out, I'd like to think they will also advance your professional reputation, career longevity, and personal satisfaction. Understand Your Requirements The first step in becoming an effective programmer is to ensure that you are spending your time wisely. And there is no greater waste of time than in working on something that is not useful or never shipped. Build Early Get a demonstrable system working as early as possible. This means establishing the interface first, whether it's an API or user interface, and stubbing the encapsulated functionality as necessary. This allows your "customers" to check it out, by exercising the user interface or writing code to the API, and any inconsistencies or omissions in the initial spec can be detected early. Chances are, you will notice problems or potential improvements even before releasing this first deliverable. There is a classical school of thought that believes if you design everything up front, then all you have to do is write the code and you're done. That works great if you've done the exact same project before. Otherwise, it's more likely you'll run into a point where you're just guessing or operating on questionable assumptions. Upon joining an early-stage wireless internet startup, I found myself in two months of design meetings for a wireless portal and gateway due to launch in six months. Eventually we got tired of meeting and finally started coding. Within two weeks, my part of the project had no resemblance to the original design, and the first wireless connection test two months later revealed a fundamental misunderstanding of the wireless protocol. This is not to say that design is unnecessary. But after a certain
 
 
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